I help producers and leads turn drifting decisions, expanding scope, and unstable milestones into clear trade-offs and an execution plan the team can run.
Best for teams in production who need a fast reset with a concrete output.
Diagnose the pattern - We identify where decisions drift, scope expands, and milestones lose proof.
Set the decision guardrails - We define inputs, owners, and what ‘done’ means.
Leave a runnable kit - You get lightweight templates and a 7–14 day execution plan.
20+ years in game development across design, production, and studio leadership. Founder of Big Cheese Studio (Cooking Simulator). I focus on practical production systems that reduce rework and stabilize delivery.
Decisions keep reopening
What we clarify: who decides, with what inputs, and what closes a decision.
You leave with: a lightweight decision record and a rule for revisits.
Milestones slip without a clear reason
What we clarify: exit criteria and “proof”, not activity.
You leave with: milestone criteria + a review cadence the team can follow.
QA/triage burns time without progress
What we clarify: severity rules, routing, and when a bug is “done”.
You leave with: triage rules and a minimal weekly triage rhythm.
Scope expands faster than capacity
What we clarify: what must stay, what can move, and what gets cut first.
You leave with: a cut list with rationale and a simple change rule.
Handoffs create rework
What we clarify: ownership boundaries and acceptance criteria between roles/teams.
You leave with: a handoff checklist and “definition of ready/done” notes.
The team is busy but direction feels unstable
What we clarify: top constraints, next 2-4 weeks priorities, and decision backlog.
You leave with: a short “next cycle” plan and what to stop doing.
I start with context. Then I propose a focused working format and output.
Send context first. I’ll reply with the best next step and a proposed format.